Osmo – Genius Starter Kit for iPad (New Version) – Learning Games & Pizza Co. Game – Ages 5 – 12 – Communication Skills…

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Amazon.co.uk Price: £103.50 (as of 16/01/2022 10:25 PST- Details)

Highlights

Product 1: OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child’s game pieces & actions to life (No Wi-Fi necessary for game play).
Product 1: AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
Product 1: TEACHING: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words).

Description

Osmo – Genius Starter Kit for iPad (New Version) – 5 Hands-On Learning Games – Ages 6-10 – Problem Solving & Creativity – STEM – (Osmo Base Included)
Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic. In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. Genius Starter kit focuses on the following game play: shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (masterpiece), counting with numbers/dice (numbers), letters, spelling & Vocabulary (words). approved by parents and teachers worldwide, used in over 30, 000 classrooms. Tag your photos on social media with #osmo magic to be featured.

Osmo – Pizza Co. Game – Ages 5 – 12 – Communication Skills & Mental Math – For iPad and Fire Tablet (Osmo Base Required)
Play beyond the screen with Osmo Inspire imaginations and a love of learning with Osmo! Set your iPad in the Osmo iPad base, place the red Osmo mirror over the iPad camera, get the Osmo Pizza Co. game pieces and you’re ready to play! Osmo works with iPad Pro 9.7, all iPad Mini, all iPad Air, all iPad 2 & up. Requires Osmo iPad base sold separately in any Osmo Kit. Children Learn Best Through Play Using the Osmo pizza, toppings and money with fun, animated characters sparks kids’ imagination and drive to learn. Run a Pizza Shop with Friends! Put multiple kids in front of Osmo Pizza Co. and they naturally start working together to quickly create the best pizza & manage customers. Customer Service Determine how customers like their pizza based on different facial expressions they make as you make them pizza. If wrong, they’ll be grumpy, if right they’ll be ecstatic! Cook up math & money skills! Run your own pizza shop! Quickly cook pizza & calculate change using toppings & money game pieces. Invest your profits to upgrade your shop as you bake your way to becoming “the big cheese”! Real-World Maths Train with different levels for different abilities of addition, subtraction & fraction skills all the way up to fast paced mental math. Osmo Pizza Co. automatically adjusts to your child’s ability. About the Startup Describe your product in 3 words. Math, Money & Pizza! How did you come up with the idea for this product? The folks at Osmo have been wanting to make a game that teaches currency for years. After exploring a few different ideas it became clear that a pizza shop was the most fun way to teach the subject. What makes your product special? Kids love pizza and to pretend to do adult things like cooking, Osmo Pizza Co. uses this to make learning math, money, fractions and even some business skills fun. What has been the best part of your startup experience? Nothing is better than watching kids smile as they gain confidence and develop powerful creative minds.
Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. pizza Co. Game focuses on the following game play: make pizza for customers, collect payment & make change (dollars/coins), & Learn how your business is profitable. Additional game concepts include: addition, subtraction, fractions, mental math, design and communication skills (pizza Co.). approved by parents and teachers worldwide, used in over 30, 000 classrooms. tag your photos on social media with #osmomagic to be featured

Product 1: OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad, bringing a child’s game pieces & actions to life (No Wi-Fi necessary for game play).
Product 1: AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
Product 1: TEACHING: Shapes & placing in designs (Tangram), problem solving/early physics (Newton), creative drawing skills (Masterpiece), counting with numbers/dice (Numbers), letters, spelling & vocabulary (Words).
Product 1: WHAT’S IN THE BOX: OSMO Base for iPad, Tangram pieces, Numbers tiles, Words tiles, Stackable storage for each game & 5 Game Apps: Numbers, Tangram, Words, Newton, and Masterpiece.
Product 2: OSMO IS MAGIC: Fun-filled & award winning learning games that interact with actual hand held pieces & an iPad and/or Fire Tablet, bringing a child’s game pieces & actions to life (No WiFi necessary for game play).
Product 2: AGE & CAPABILITY: Ages 5-12+. Game is designed for beginner to expert levels. OSMO enables the continuation of learning. Track game progress, using child game profiles, on a parent app.
Product 2: TEACHING: Make pizza for customers, collect payment & make change (dollars/coins), & learn how your business is profitable. Additional game concepts include: Addition, Subtraction, Fractions, mental math, design and communication skills (Pizza Co.).
Product 2: WHAT’S IN THE BOX: Pizza/Tray, Toppings, Money tiles, Stackable storage for game pieces & 1 Game App: Pizza Co.

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